Refinery Zero
A downloadable game for Windows
Refinery Zero is a wave defense shooter built around scavenging and improvisation. Each run starts in the hub and pushes outward into the plant. Objectives are: Eliminate robots, complete objectives, and loot while holding your ground long enough to finish the job, and the next section opens up. Fail, and you restart and lose everything. Everything you pick up out there can be bolted onto yourself. Augments, salvaged modules, and half-working machinery combine in ways that aren't always documented and aren't always safe. A light exo frame that trades good shields for more mobility. Or combine 4 upgraded pain inhibitors to become a beast of pure health. Most of the fun is finding out which combinations the plant wasn't designed to survive. Acquire currency and upgrade your character. Spend them in the hub to permanently expand what you can do, what you can build, and how long you last — then head back out and go deeper. At the bottom of the dig site, something is still running the machines. It has been waiting a long time for someone to reach it.
Features:
Items!

In Refinery Zero, players are able to find and equip different items that grant various status effects throughout a playthrough. Want to play a tank and soak up incoming damage? It’s possible! Feeling like a fast, hard-hitting mover that crumples when taking damage? That’s also possible! Or how about juicing your character up into a beast for 5 seconds by stacking active items? That is certainly possible. In Refinery Zero, there are:
- 13 different unique items
- Active and Passive items
- 4 slots to equip
- 1,820 possible combinations!
Roadmap: COMING SOON
Recommended Specs:
Windows 11
Ryzen 5 or Better
16GB RAM
Graphics Radeon 6600xfx or higher
Or Intel/Nvidia Equivalents
Controls:
WASD – Move
Mouse – Look/Aim
Left Click – Shoot
E – Interact
Left Alt – Dash
Space – Jump
PROJECT LEADERSHIP & VISION
Project Director
Austin Melton ( https://sites.google.com/view/aloware-labs/portfolio-home)
Ricardo Meza(www.survkitgame.dev)
ENGINEERING & CODE
Gameplay Systems
Austin Melton
Ricardo Meza
Carlos M. Castillo
Madison Villafan
Anthony Roccia
UI System
Austin Melton
Madison Villafan
Carlos M. Castillo
Ricardo Meza
DESIGN & CONTENT
Level Designer Austin Melton
Artists:
Abdiel Marin (https://www.artstation.com/abdielgarcia6445)
David D. Santos (https://www.artstation.com/davedls23)
Intan Putri (https://www.artstation.com/hinanagi_putrii)
| Updated | 6 days ago |
| Published | 8 days ago |
| Status | In development |
| Platforms | Windows |
| Authors | survkit, Tenthousandfireants, criveracastle, xXmidnightdustXx, Dewdman, ARoccia |
| Genre | Shooter |
| Made with | Unreal Engine |
| Tags | First-Person, Roguelite, Singleplayer |
| Average session | A few minutes |
| AI Disclosure | AI Assisted, Graphics, Text |

Leave a comment
Log in with itch.io to leave a comment.